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love always wakes the dragon.

August 2019

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Jan. 6th, 2019

Rift: a rift is a 'tear' in the universe that fails to keep worlds separate from each other. It's a hole in the fabric of space and time. Anything can fall through these rifts: people, objects, monsters, history itself. Your character fell through this one rift into villagers.
A green rift is an extension of the main Rift. It is not an independent thing. As such, a character is only temporarily sucked into some other place and time. Think impermanent rabbit hole. Where the green rift takes them is entirely up to you. Your character can go on any adventure you choose, so long as they are returned back to villagers at some point.

A red rift is similar to a green rift, except that your character does not realize anything is amiss. They believe they are part of the world they have fallen into, kind of like being AU'd in. A red rift happens much less frequently and is mainly used for musebox-wide events. You can utilize the green rift mechanic at all times, however.
Rift change: When someone falls through a rift, they are altered by it in some way. This alteration can take on many forms: the rift may give your character an ability or it may take one away. The rift may change your character's hair color or make them burst into song whenever they're happy. It may force them to be honest whenever they're asked a direct question. The possibilities are endless.

Wanderer: A wanderer is anyone that has fallen through a rift. Everyone in villagers now is technically a wanderer.

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